View Categories

Disease Info

5 min read

#

Diseases

  • Custom – From Disease 4.0 diseases are no long pre-set! you can now customise your own diseases by creating your own disease file template which will be loaded into disease.

Remedies #

  • Custom – From Disease 4.0 remedies are no long pre-set! As with the diseases you can now customise your own remedies  by creating your own remedy file template which will be loaded into disease, and link it with the disease you want to cure.

Doctors: #

signcraft

 

 

 

To create a doctor sign simply place a sign with [doctor] on second line, it will then turn into the sign on the right. You will need permission to create this sign.

Right clicking the sign will cure a player. If you have vault and an economy plugin you can set the price the doctor sign charges for healing the player in the disease config. (doctorFee: 0)

Using Regions #

World guard plugin needs to be loaded and enabled in the disease config

  • WorldGuard region can be flagged as instant heal region – flag lightening deny This will instantly heal any player in that region
  • WorldGuard region can be flagged as rats region – flag frosted-ice-melt This will have a chance of spawning rats. night time has a greater chance of creating a silverfish in the area named rat, diseases can be attached to silverfish proximity
  • WorldGuard region can be flagged as hospital region – flag leaf-decay deny This will gradually decrease the sickness and temp levels of the player until they reach 0, at which point they will be cured.

Immunity System: #

live in a cold climate and keep getting pneumonia? well fear not we now have immunity

  • Each time you contract a disease you build up an immunity to it
  • when you catch a disease your immune system takes a hit so immunity for other diseases will reduce
  • Death reduces your immunity.. as its not good for your health
  • Higher immunity reduces chance of catching a disease
  • 100% immunity will result in being immune to a disease

Basically if your house is in the desert or in cold lands, your immunity will build to any disease that is prevalent in that area, till you are not affected anymore. go out abroad though and you will still be affected by diseases you are not used to.. contracting those will effect your immune system even for the diseases you may be immune to.

Vaccinations:

To increase immunity to one particular disease you are able to craft vaccinations to use on yourself or other players. to do this just craft a Syringe, you can then craft a syringe with a curative potion you have made to turn it into a vaccination injection for that disease.

Just use it on yourself or another player to increase the immunity level to that disease.

plaguevaccinecraft

 

 

 

 

 

 

 

Biological Warfare:

Viruses have long been a terrible weapon that can bring despair and misery to a foe, by using a syringe to extract blood from an infected player you can then place it in a glass bottle or imbue an arrow head with the lethal concoction, by putting the two together in a crafting bench.

This will give you a splash Disease vial. throwing at the enemy or shooting it into their castle has a chance of infecting players caught in the splash hurting them instantly and giving a chance of disease infection.

Or it will give you a diseased arrow which when fired at an enemy gives a chance of infecting the victim if the arrow pierces their skin

Protect your troops by vaccinating them against biological attack.

Note not all diseases can be placed into thrown vials or put on arrows.

 

Temperature Effects:
#

  • Heat – fatigue, confusion
  • Cold – increased chance of pneumonia, freezing slowness, blindness

Stay cool by wearing less in warm climates, sheltering indoors in desert sun, not holding hot items such as lava buckets, and going out at night.

Stay warm by wearing more clothes in the cold, lighting campfires, carrying hot items, staying out of water, and stay indoors during storms and at night.

CRAFT a hot milk by putting milk in a furnace or a cold water by adding water bottle and a snowball in crafting bench, note that the drink in your inventory will either cool or warm over time so drink quickly…

 

Mechanics

  • Interaction with surroundings can bring about infection
  • Disease will ignore players in creative
  • Temperature and sickness will go up as time passes
  • Messages at certain levels to tell players of danger
  • Effects applied to player as they get more unwell
  • Some Diseases are Infectious and can spread to other players
  • Cured by bandages,curative potions or time & player action
  • [Doctor] signs can be created to heal players
  • Integration with Scoreboard stats to view temp and sickness level
  • Allow players to apply bandages and splints to other players
  • Heart particle effect on cure
  • Swords create nasty fleshwounds which bleed
  • WorldGuard region can be flagged as heal region – flag lightning allow
  • WorldGuard region can be flagged as rat region – flag frosted-ice-melt 
  • WorldGuard region can be flagged as hospital region – flag leaf-decay deny
  • Vaccinate players against disease
  • Boiled milk recipe which cools in your inventory over time
  • Vault integration for economy support on doctor signs
  • Virus splash potions

Items & Crafting

  • Ability to craft curative potions and gels
  • Ability to craft bandages to cover wounds
  • Ability to craft leg splints to repair broken leg
  • Craft syringes to extract blood and inject vaccines
  • Boil milk in furnace to drink and warm yourself
  • Craft Disease vials to throw at the enemy

GUI

  • Disease scoreboard enabled to view temp and sickness level
  • Scoreboard Stats Support, variable = %temp% temperature, %sick% sickness

Customisations

  • Change disease contraction messages
  • Configurable names & lore for bandages and remedies
  • Enable or disable the plugin per world
  • Configurable infection chance for each disease or injury
  • Customise disease temp and sickness levels & messages players receive at those levels
  • Change doctor use cost
  • Change if cured on death or if players get a money fine for dying with disease (stop auto kill)
  • Create your own recipes for each cure with craft descriptions

Example Disease File: #

################## PLAGUE #########################

name: Plague  Disease name

description: Deadly plague spread by zombie bites.  Disease description

##Enabled worlds   Worlds this disease is enabled in 
biomes:
– world
– world_nether
– world_the_end

################## Disease settings #################

infectionMethod: mobDamage      How disease is caught – choose from environmentDamage/biome/mobDamage/proximity/consume
infectionMethodType: zombie       Disease contracting detail – eg. for above :  fall/swamp/zombie/arrow/chicken/potion
infectious: true       Whether  you can pass this on to others 
infectionChance: 60 ## %chance on damage   chance of being infected when above is true
infectionMessage: The zombie bite starts to itch  Custom message when player infected
prerequisiteDisease: none    Disease a player needs before they can be infected with this one

sicknessIncrease: 1   The rate the disease takes effect each tick 

cure: BlackBrew    The custom remedy name thats cures this disease

################## Disease Actions ################
## actions

enabledSickActions:    which of your actions are enabled
– cough
– sneeze
– lashOut

sickActions:   select your custom actions and the sickness level they take effect. 
cough: 20
sneeze: 40
lashOut: 80

################## Disease Effects ################
## particles

enabledSickEffects:   which of your effects are enabled
– sweat
– vomit
– poop

sickEffects:  select your custom visual effects and the sickness level they take effect.
sweat: 20
vomit: 40
poop: 70

################## Disease Sounds ################
## particles

enabledSickSounds:  which of your sounds are enabled
– burp
– sneeze
– heavyBreath

sickSounds:  select your custom sounds and the sickness level they take effect.
burp: 20
sneeze: 40
heavyBreath: 70