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Reputation Info

1 min read

Reputation allows you to track the reputations of your players.

Behave, fight monsters and kill evil players and your reputation will increase.

Misbehave, kill good players attack npcs and your reputation will decrease

Ideal for RPG servers or smp, indicates to new (and existing) players who they can trust and who is most likely to rob them if they tp to them

Features:

  • 7 reputation tiers,
  • Each change in tier allows server commands to be run and messages to be sent.
  • Each tier has its own chat prefix
  • All language their names messages and commands are configurable
  • Configurable points per player hit or kill
  • Configurable points per mob
  • Linked with citizens configurable points loss for hitting and killing NPCs
  • Enabled / disabled per world
  • Feed players to gain rep

User interface options:

  • Byte scoreboard: display reputation on an individual scoreboard
  • Scoreboard stats: Integrated with scoreboard stats, variable = %rep%
  • Tier shown in player list
  • Message prefixes

World Guard
We may on our server have a pvp arena we don’t want peoples rep affected when duelling.. or we may have an area that really shoudnt be pvp at all.. just add the worldguard region round it and then set flags to it as below:

  • SNOW_MELT deny = Sensitive area.. peoples rep change will be doubled (configurable in config)
  • VINE_GROWTH deny = No rep region, people in this area will no be affected by reputation change no matter what they do