View Categories

Gun Turrets

3 min read

Creating Gun Turrets

Heavy Turrets: Place a dispenser. Place a stone button on the face you want to be the barrel. Then fill with the ammo type you want to fire. hvy turrets can fire ion beams, torpedos and turbolasers

Light Turrets: Place a dropper, Place a stone button on the face you want to be the barrel. Then fill with the ammo type you want to fire. hvy turrets can fire hvy blaster rounds

Creating Controller cards

Get a few book and quills, immediately sign one and as the title write a code. ( eg battery1) Then get a second book and quill, sign this one with the same title (battery1). then place one book inside a dispenser, you can create multiple copies of the same title and place in multiple dispensers.

Firing the Guns

Look in the direction you wish to fire, hold the controller card that has a twin in a dispenser turret within the specified distance (config) and left click with the book. This will detect any nearby turrets, check your link matches the card in the turret if so will fire the ammunition from that turret in the direction you are looking relative to the turret (see picture below).

If you have multiple turrets linked they all will fire at the same time. You can also hold several different books, with different titles that match different turret batteries with ammo types or different directions.

Cooldown and Recharging

As you fire the guns some types of ammo will require a reload time. torpedoes are reloaded slower than turbos laser shots for example

as you fire multiple guns there will be a power drain on your controller card, indicated by the boss bar on the top of the screen. firing many guns at once will drain your power quickly as will firing large weapons such as ion beams and torpedo banks.

your power charge will recharge over time, if you gain experience (permission nodes below) you can improve your recharge time as you gain a higher level gunner

Ammo Types

Gunpowder: Turbolaser, fast fireball medium damage, fire causing

TNT: Torpedo, slow moving, big damage

Beacon: Ion cannon, instant laser beam, knocks controllers cards out of gun turrets in range of impact

Tipped arrow: Hvy Blaster Rounds, place into a dropper to fire heavy blaster ammo

Aiming

See the picture below, the turret fires as if it was the player, with the same point of view, so in the picture below if the player wanted to fire at target A but was standing a little way away from the turret, they would have to look up and away from the turret (direction of view) so the turret replicated the point of view and would fire towards the target (being near the turret or behind it helps making aiming easier)

In this picture the turret is on the green cliff edge, A stone button placed on the top surface indicates the barrel of the weapon. The player can fire while looking upwards in any direction in the red arc, if he were to look down in to the blue arc to try and hit target B the shot would spawn above the dispenser and then hit the dispenser on route to target B causing damage to the turret.

if the dispenser was on the cliff edge with a stone button on its left side, then the shot would then come from the left side of the dispenser and the player could look into the blue arc and could then shoot at target B, but not A.

[​IMG]